I am very happy to have this in Standard since Octillery BKT rotated this season. Once you play it down or your opponent saw it in game 1 of a best two out of three, your opponent could play around it by limiting their tools if Pachirisu’s damage and/or paralysis posed a threat. Overshort seems like a great attack, but I’m not sure if Pachirisu will be worth a spot in decks that play lightning or rainbow energy. I honestly don’t see an archetype that can make great use of this card, but the potential of 120 for two energy is good enough to not mark this card as filler. The attack is pretty good, but evolving up to a stage two to do in one turn what basic pokemon like Latios SHL and Tapu Koko Promo can do starting turn one doesn’t seem realistically viable. Since you would be sending the energy to the lost zone, it is unrealistic to chain the effect for long. Since Lantern’s only viable attack is its first one, this card will not see play as Oranguru UPR is always better.īecause of its ability, this will be the optimal Mareep to play in the future when Ampharos-GX is released.Īmpharos’ ability has a great effect as paralysis is almost always strong, but its cost is too much. On it's own, it isn't powerful enough and for it to be a support Pokemon in a Water deck, you'd have to jump through the Rare Candy hoop which isn't worth it. If Primarina-GX was viable then this Primarina would be good support for it. This attack could be really good if accelerating water energy while also having fire energy in the deck would be possible. I could see this having potential in expanded because of max elixir and Fighting Fury Belt, but I do not see a bright future in Standard for it.įreezing Flame does 160 for three energy if you have a fire energy attached. From there you would use Suicune-GX’s ability to shuffle it into your deck effectively healing the Pokemon. If you attack with Suicune-GX and tank a hit, you can then use Articuno-GX’s ability to switch the Pokemon and energy cards, putting Suicune-GX on the bench. We’ve seen this effect on cards in the past that saw play, but they had good attacks which largely made them playable.īecause of its ability, it has synergy with Articuno-GX. This card has the effect of the item Repel which is cool but not valuable enough to be included in any deck in my opinion. I’m glad to see new ideas coming out of development, but sadly I doubt this is good enough to see play. To my knowledge we’ve never had an attack that searched for tools AND attached them to your Pokemon. Lapras has an interesting ability, but there are cards like Oranguru and Zoroark-GX that draw the top cards instead of looking at them which is better.Īgain, an interesting attack but not good enough to be competitively viable. This is suboptimal Alolan Vulpix since we have GRI Alolan Vulpix with Beacon which is a great card even if you are not running an Alolan Ninetales line. This is Part 2 of 4, you can find Part 1 (Grass and Fire) here! Part 3 (Fighting, Metal and Fairy) here! and Part 4 (Normal Pokemon and Trainer Cards) here! If a card is a pre-evolution with nothing special about it or just a filler card that is objectively bad I will simply put FILLER. I will review the set while doing my best to look at every card objectively and in relation to the standard format I’ll note if I think a card will have an exceptionally different potential in expanded format. Credit to limitlesstcg's proxy generator with translations. Lost Thunder is our November expansion set for the Pokemon TCG which will have 214 cards in it, making it the largest set in the history of the Pokemon TCG to my knowledge.
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